public class PatrollingWallToWall : MonoBehaviour
{
public float mMovementSpeed = 3.0f;
public bool bIsGoingRight = true;
private SpriteRenderer _mSpriteRenderer;
// Start is called before the first frame update
void Start()
{
_mSpriteRenderer = gameObject.GetComponent<SpriteRenderer>();
_mSpriteRenderer.flipX = bIsGoingRight;
}
void Update()
{
// if the ennemy is going right, get the vector pointing to its right
Vector3 directionTranslation = (bIsGoingRight) ? transform.right : -transform.right;
directionTranslation *= Time.deltaTime * mMovementSpeed;
transform.Translate(directionTranslation);
//CheckForWalls();
}
}